

Gylt has multiple endings, determined by a choice you make at the end.

In fact, batteries are plentiful enough that I began opting for combat over stealth against regular enemies, although later parts of the game introduce more dangerous monsters. You can only carry 5 inhalers at a time, and batteries are used the moment you pick them up, but the relatively small game world means there’s usually a few you skipped over somewhere within reach. You’ll also find inhalers, which serve as your healing items, and batteries for your flashlight. These include diaries to provide a glimpse into the backstories of both Emily and the town itself, mysterious glowing quartz to save strange figures encased in stone, and more. Although its structure is more linear than open–exploring will always lead you toward the next key item you need to proceed to the next area, with obstacles in your path to ensure you have to follow the general path the game wants–there are a handful of side areas and secrets with numerous collectibles to find. That’s good, because the game tries to encourage exploration. This allows batteries to be a limited resource, without making you worry that you’ll be punished simply for exploring. Gylt finds a nice middle ground for its flashlight mechanic – using the flashlight for light is unlimited, while focusing the beam depletes the battery. The puzzles in this game are all fairly simple, but enjoyable enough to overcome. Most enemies have weak spots you can damage with your flashlight, while certain puzzles and obstacles also require light. Rather than just serving as a light source, this flashlight functions as both a puzzle-solving tool and weapon by focusing the beam. At first, stealth is the only option you have, but that changes once you obtain a special flashlight. Stealth is an important part of the gameplay, as you want to make your way through the school and other locations without alerting the monsters to your presence.

These two sides of the story work together, although some element of ambiguity remains even at the end. Other diary entries shed more light on the town’s backstory and hint at something sinister at work in the local mine. However, the horror is not purely symbolic. Sally’s cousin was bullied in school, and paying attention to the environment and the diary entries you find shows how the twisted world reflects what she went through. The story has two major aspects that come into play. Gylt is fully voice acted, and it also has a good soundtrack that complements the spooky atmosphere. While illustrated cutscenes tell key moments of the story, the majority of the game is presented through 3D graphics that look quite nice, with monster designs that are suitably creepy. In this monster-infested town, Sally spots Emily hiding in the school–and so she begins to search for a way to reach her while avoiding the numerous dangers around her. However, when she takes an old cable car back into town, she finds herself in a twisted version of the town she once knew. You play Sally, a young girl who begins the story putting up posters for her missing cousin Emily and avoiding school bullies.
GYLT DEVELOPERS PC
Originally released for Google Stadia in 2019, Gylt is a survival horror game that has now been brought to PC and consoles.
GYLT DEVELOPERS CODE
MonsterVine was supplied with a PC code for review.
GYLT DEVELOPERS SERIES
Platform: PC (reviewed), PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One Soon, players will have the opportunity to uncover the true meaning behind the game’s enigmatic tagline: “Shape Your Fears, Fear The Shapes.Search a nightmarish, monster-ridden town for your missing cousin in this short horror game arriving on PC and consoles for the first time.ĭeveloper: Tequila Works, Parallel Circles Set to launch on July 6th, GYLT will be accessible on various platforms, including PC (via Steam), PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S. As they progress, players will confront their deepest fears and grapple with the emotional consequences of their choices. They can either hide from horrifying creatures or summon the courage to confront them head-on. Within a surrealist realm where nightmares manifest, players must navigate through a labyrinth of challenges. In this chilling and evocative world, GYLT weaves a captivating narrative that blurs the boundaries between fantasy and reality. Originally exclusive to Google Stadia in 2019, GYLT will finally be available for PC and consoles starting this July. Tequila Works, the developers behind the haunting horror game GYLT, have recently announced its long-awaited release on mainstream platforms.
